Meta:BSoD/2006/Proposals/Introduction to Physical Simulation

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I intend to write about the aspects of Blender that require more physical and mathematical knowledge to be fully understood, that includes FluidSim, SoftBodies and Particles. IMHO it´s hard to find a person better skilled for this job than someone with deep knowledge in Pysics and Math.

Scope

  1. Basic Physics and Math
    1. Vectors
    2. Calculus
    3. Vectorial Calculus and Differential Geommetry
    4. Dynamics of Rigid Bodies
    5. Dynamics of Deformable Bodies
    6. Force fields
    7. Fluid Dynamics
  2. Fluid simulation
    1. Math-Physical background (the Navier-stokes equation, and how to solve it)
    2. Definition of every aspect and variable and button about this in blender, based on the backgroud above, and various examples.
    3. What happens when simulation starts (getting inside the black box)
    4. Troubleshooting
    5. Advanced pratices and fine tuning of properties
  3. Softbodies
    1. Math-Physical background (the physics of deformable bodies)
    2. Definition of every aspect and variable and button about this in blender, based on the backgroud above, and various examples.
    3. What happens when baking (getting inside the black box)
    4. Troubleshooting
  4. Advanced pratices and fine tuning of properties
  5. Particles
    1. Math-Physical background (the physics of particles-rigid bodies)
    2. Definition of every aspect and variable and button about this in blender, based on the backgroud above, and various examples.
    3. What happens about the particles (getting inside the black box)
    4. Troubleshooting
    5. Advanced pratices and fine tuning of properties

Deliverables

I expect to deliver clean English text, in a technical and direct manner, as structured:

  1. Basic Physics and Math (7 to 10 pages of text, plus pics)
  2. Fluid simulation (about 5 pages of text, plus pics)
  3. Softbodies (6 to 8 pages of text, plus pics)
  4. Particles (5 to 8 pages of text, plus pics)

Biography

My real name is Felipe Bergamin Boralli. I´m a brazilian 20 year-old student, graduating in Mechanical-Aeronautical Engineering at a institution called Instituto Tecnológico de Aeronáutica (Aeronautics Technological Institute) http://www.ita.br/ingles/ingles.htm (in English).

I use Blender since 2003. Being Brazilian Portuguese my mother language, I have no experience in documentation in English, however, the level of my English is quite good. The only example of publication in English I have is attached, and it is a scientifical publication about modern Physics. I´ve written this for this competition (http://www.ifpan.edu.pl/firststep/res_fsX.html) where you can read my name in one of the Honourable Mentions. I´m able to read and understand c++ and Python coding, so i´ll be able to base my documentation directly on the code, instead of relying on other to understand the code for me. Also attached, I have some examples of my most recent Blender artwork.

--timmeh 15:56, 18 June 2006 (CEST)