Dev:SundayMeetingAgenda/2008-02-24th

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current projects

none discussed today

2.46

although it has powerful features, the file size is still an issue (Ton wants to know why it grows so large now?) old files was 100k new is 4;4Mb check regression, the 2.44 files

download.blender.org/demo/test/

F11 - F11 buttons are a huge mess and all over the place as new features get added - we need to clean things up before release. Who can we volunteer :) ( harkyman and bugman_2000 any interest?)

2.50

If we want full 64 bit on OS X, we need to switch from Carbon to Cocoa for the interface drawing.

Or... other solution (that works) is to have a single thread for the GUI, that can stay 32 bit - but that is significant change too

Experienced cocoa devs interested in helping - let us know

Durian and Mango will probably be scheduled for after Siggraph so that Ton can devote greater time to 2.50

peach and apricot

please dont break stuff while peachers are in crunchtime! :)

game engine license