Dev:Py/Scripts/3D interaction/Panel Measure
Version history (up to 0.8.0)
Since I removed the changelog from the script file itself - here's the original text up until version 0.8.0.
v0.8.0
- Volume calculation
v0.7.15
- Measurement of face normals by TNae + extended to cover all cases.
- Grouped measured values inside boxes.
v0.7.14
- Fixed matrix calculation order.
- Replaced region3d_get_2d_coordinates with location_3d_to_region_2d" from bpy_extras.view3d_utils.
v0.7.13
- Moved property definitions to registration function.
- Changed automatic callback adding to manual, the current API doesn't seem to allow this top be automatically yet.
- Various API fixes.
v0.7.12
- Moved setting of properties to callback function (it is bad practise to set it in the draw code).
- Fixed distance calculation of parented objects.
- API change: add_modal_handler -> modal_handler_add
- Regression: Had to disable area display for selection with more than 2 meshes.
- Fixed Local/Global vert-loc calculations in EditMode.
v0.7.11
- Applied patch by Filiciss Muhgue that fixes the text in quad view.
v0.7.10
- Applied patch by Filiciss Muhgue that (mostly) fixes the quad view.
- Patch link: https://projects.blender.org/tracker/?func=detail&atid=127&aid=24932&group_id=9
- Thanks for that!
- Removed (now) unneeded "attr" setting for properties.
v0.7.9
- Updated scene properties for changes in property API.
- See http://lists.blender.org/pipermail/bf-committers/2010-September/028654.html
- Synced API changes in/from local copy.
v0.7.8
- Various Py API changes by Campbell ...
- bl_default_closed -> bl_options = {'DEFAULT_CLOSED'}
- x.verts -> x.vertices
- @classmethod def poll(cls, context)
- No "location" in bl_info->name
- bl_info->api
v0.7.7
- One more change to the callback registration code.
- Now it should finally work as intended.
v0.7.6
- API changes (r885, r886) - register & unregister function
v0.7.5.3
- Small fix for bug in v0.7.5.1 (location was off when object was moved)
v0.7.5.2
- Changed callback registration back to original code & fixed bug in there (use bl_idname instead of bl_label)
v0.7.5.1
- Global mode is now taking rotation into account properly.
v0.7.5
- Fixed lagging and drawing issues.
v0.7.4
- Fixed the modal_handler_add and callback_add code. Thanks to jesterKing for pointing that out :-)
v0.7.3.1
- Fixed bug that made all lines in Blender stippled :-)
v0.7.3
- Added display of delta x/y/z value in 3d view.
- Inspired by warpi's patch here: http://blenderartists.org/forum/showpost.php?p=1671033&postcount=47
- Also added display of dx,dy,dz lines
- Changed the "dist" colors to something not already used by x/y/z axes.
v0.7.2
- Merged changes from trunk (scripts_addons r847):
- obj.matrix -> obj.matrix_world
- vert.selected -> vert.select
- face.selected -> face.select
- bl_info: warning, wiki_url, tracker_url
- removed __bpydoc__
- Use fontid=0 for blf functions. 0 is the default font.
v0.7.1
- Merged changes by Campbell:
- Fix for API change: Collections like context.selected_objects no longer return None for empty lists.
- Update for mathutils, also stripped some redundant conversions (Mostly "Vector()" stuff)
v0.7
- Initial support for drawing lines. (Thanks to Algorith for applying my perspective_matrix patch.)
- The distance value (in BUs) is also drawn in the 3D view now.
- Also fixed some wrong calculations of global/local distances.
- Now it's really "what you see is what is calculated".
- Use bl_info for Add-On information.
- Use "3D View" in category & name
- Renamed reenter_editmode to view3d.reenter_editmode.
- Renamed panel_measure.py into space_view3d_panel_measure.py
- Active object is only used for edit-mode now. Measurement with exactly one sel. (but not necessarily active) object now gets the obj via the sel-object array.
- API change Mathutils -> mathutils (r557)
- Deselecting 1 of 2 objects now works correctly (active object is ignored).
- Force a redraw of the area so disabling the "measure_panel_draw" checkbox will clear the line/text.
- Only calculate area (CPU heavy) if a "area" checkbox is enabled.
v0.6.4
- Fixed unneeded meshdata duplication (sometimes crashes Blender).
- The script now correctly calculated the surface area (faceAreaGlobal) of scaled meshes.
- http://projects.blender.org/tracker/?func=detail&atid=453&aid=21913&group_id=153
v0.6.3
- Added register & unregister functions.
v0.6.2
- Fixed precision of second area property.
- Reduced display precision to 5 (instead of 6).
- Added (commented out code) for shortcut [F5] for updating EditMode selection & calculation.
- Changed the script so it can be managed from the "Add-Ons" tab in the user preferences.
- Corrected FSF address.
v0.6.1
- Updated reenter_editmode operator description.
- Fixed search for selected mesh objects.
- Added "BU^2" after values that are not yet translated via "unit".
v0.6
- Fix: Removed EditMode/ObjectMode toggle stuff. This causes all the crashes and is generally not stable.
- Instead I've added a manual "refresh" button.
- I registered a new operator OBJECT_OT_reenter_editmode for this.
- Use "unit" settings (i.e. none/metric/imperial)
- Fix: Only display surface area (>=3 objects) if return value is >=0.
- Minor: Renamed objectFaceArea to objectSurfaceArea
- Updated Vector() and tuple() usage.
- Fixed some comments.
v0.5
- Global surface area (object mode) is now calculated as well.
- Support area calculation for face selection.
- Also made measurement panel closed by default. (Area calculation may use up a lot of CPU/RAM in extreme cases)
v0.4.1
- Various cleanups.
- Using the shorter "scene" instead of "context.scene"
- New functions measureGlobal() and measureLocal() for user-friendly access to the "space" setting.
v0.4
- Calculate & display the surface area of mesh objects (local space only right now).
- Expanded global/local switch.
- Made "local" option for 3Dcursor-only in edit mode actually work.
- Fixed local/global calculation for 3Dcursor<->vertex in edit mode.
v0.3.2
- Fixed calculation & display of local/global coordinates.
- The user can now select via dropdown which space is wanted/needed
- Basically this is a bugfix and new feature at the same time :-)
v0.3.1
- Fixed bug where "measure_panel_dist" wasn't defined before it was used.
- Also added the distance calculation "origin -> 3D cursor" for edit mode.
v0.3
- Support for mesh edit mode (1 or 2 selected vertices)
v0.2.1
- Small fix (selecting nothing didn't calculate the distance of the cursor from the origin anymore)
v0.2
- Distance value is now displayed via a FloatProperty widget (and therefore saved to file too right now [according to ideasman42].
- The value is save inside the scene right now.)
Thanks goes to ideasman42 (Campbell Barton) for helping me out on this.
v0.1 - Initial revision. Seems to work fine for most purposes.