Dev:Source/Development/Todo/Install-OS

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OpenGL Issues

Windows

  • Add code to detect drives to change (usb connected, disconnected)
  • RNA library needlessly rebuilds every time in visual studio.
  • Blender doesn't recognize .lnk shortcuts or hidden files.
  • Symbolic links are not supported T37619.
  • NTFS junctions are not supported T52080.
  • Re-opening with windows on the same monitor fails on some systems T34962
  • Add support for hi-dpi display auto detection T47174
  • Newer tablets (Cintiq 22HD, Intuos Creative) does not work with Blender (T48522)

Mac OS X

  • Users have to manually change OS X defaults:
    • Map middle mouse to regular "Mouse button 2"
    • Make the Function keys use modifiers (so Blender sees these)
    • Change the Shift+NumPad options to not use Shift (change spaces)
    • The latter two could become part of a new standard OS X compliant map in the future?
  • QTKit output for 64 bit blender does not support all codecs (see T29694),
  • Finder aliases or hidden files are not being recognized by Blender
  • OS X Nvidia: MultiSample drawing might not work for edit-mesh selection, and gives freeze-delays on using Particle Combing.
  • Game Engine: Add support for resolution switching T36501
  • OS X swallows some key events, like e.g. emulated numpad - on Norvegian keyboard (see T38273).
  • Option to disable "Ask to save" on exit, T41265
  • Blender prevents OSX from sleep T38702

Linux

  • Drives could be auto-mounted as they are in Ubuntu's file manager (selecting an unmounted drive mounts it). see T30518
  • Support Freedesktop clipboard management, see T38674
  • Support xkbset accessibility T39047
  • Add support for hi-dpi display auto detection T48292
  • Support XINPUT matrix for cursor warping T48901

Common

  • Add timeout to file browser, so network which is hicking up does not annoy artists, see T37051