Dev:Ref/Outdated/Proposals/UI/Info Architecture/Shading-Material
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Shading/Material buttons IA Draft
1. Material datablock (no changes required)
- material preview
- preview settings
- Material datablock name/menu, assigned object and material group chooser
- Material copy/paste buffer
2. Material Settings
- General Settings: Traceable, Wire, Zinvert, Env, No Mist, Full OSA, Amb slider
- Settings related to shading in specific: Shadeless, Vcol Light, VCol Paint, Texface, Radio
- Settings related to shadows: Receive Shadows, Only Shadow, TraShad, Bias
3. Shading
- Halo / material chooser
- Diffuse shader / colour swatch
- Diffuse ref/rough/etc
- Spec shader / colour swatch
- Spec hard/Refl/etc.
- Emit
- Translucency
4. Ramps
- As current ramps panel
5. Transparency & Reflection
- Reflection settings (Mirror colour swatch, raymir toggle & raymir amount, fresnel/fac, raymir depth)
- Transparency settings (Alpha, raytransp/Ztransp toggle, IOR, fresnel/fac, depth, SpecTra, Zoffs)
6. Texture & Mapping
- Texture Channel chooser
- Texture datablock & copy/paste
- Texture mapping coords (in a menu)
- Object text field (when Object selected for mapping coords)
- X Y Z channel mapping
- Offset and Scale
- Projection (Flat, Cube, Tube, Sphere) in a menu
7. Texture Mapping
- Mapping Channels(Color, Nor, etc etc)
- Texture color swatch
- Texture Color and Variable Sliders (col, nor, var, disp, etc)
- Blending Mode menu
- Texture settings (Stencil, Negative, RGBtoInt)
Proposed ordering (tentative):
(1/2), (3/4/5), (6), (7)
= 4 tabbed panels in total
_key: "+" combine in same panel, "/" separate panels, tabbed together_
-- DeveloperWikiMattEbb - 09 Sep 2004