Dev:Ref/Outdated/Proposals/UI/Info Architecture/Shading/World
< Dev:Ref | Outdated | Proposals/UI | Info Architecture(Dev:Ref/Proposals/UI/Info Architecture/Shading/Worldから転送)
Shading/World IA Draft
1. World
- World Datablock
- Preview 2. Settings (similar to materials panel)
- Sky Mapping (real/paper)
- Physics (Gravity/Engine)
- Ambient Color
3. Sky
- Colors (Horizon/Zenith, Blend)
- Stars
- Mist
4. Ambient Occlusion (same as current panel) 5. Texture (similar to materials panel)
- Texture datablock, copy/paste
- Texture Channels 6. Texture Mapping (similar to materials panel)
- Coordinates (View/Angmap/etc) in a menu
- Texture Location (x/y/z)
- Texture Size (x/y/z) 7. Map To Channels (similar to materials panel)
- Blend, Horizon Color, Upper Zenith Color, Lower Zenith Color
- Texture Color Swatch
- Stencil/Negative/No Color
- Blending Mode
- Influence Sliders (col/var/dvar)
Proposed ordering:
(1)/(2) (3)/(4) (5+6) (7) = 4 panels in total
key: "+" combine in same panel, "/" separate panels, tabbed together
-- DeveloperWikiJasonSaunders - 05 Mar 2005