テンプレート:Release Notes/2.40/Animation/Armatures/Display
< テンプレート:Release Notes | 2.40 | Animation(Dev:Ref/Release Notes/2.40/Animation/Armatures/Displayから転送)
ARMATURE DISPLAY
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Armature Draw Modes
http://www.blender.org/cms/Armature_draw_modes.629.0.html
New: Armature editmode/posemode now react correctly to HOME or Numpad-DOT for viewing all or only selection nicely centered.
- In Solid drawmode, bones get drawn solid too now. Including Outline- selection color, if that's set. Disable it by setting Object-buttons "drawtype" for the Armature. - PoseMode armature has ThemeColor for selection, and draws three extra colors now; - blue shade for bones with action Ipos - yellow for bones with IK - green for bones with a constraint - "Draw Names" option uses theme color too, also indicates selection. - XRAY draw for armatures now is generic "Draw Extra" option for any Object type. This feature just moves drawing to the end, after clearing the zbuffer again. - Solid draw mode now displays materials with Alpha, with the new "Draw extra" option "Transp" set. This also moves drawing transparent to the end, but it doesn't sort the transparent faces. Still looks OK. Note: this is not enabled in mesh editmode. Here all the fancy extra drawing just makes it nearly impossible to do OK. - Re-ordered Object Buttons -> "Draw" panel Armatures now draw bone names over solid.
Armature Ghosting
In EditButtons, Armature Panel, you can set an armature to draw ghosts. The number value denotes the amount of frames that have to be drawn extra (for the active action!) around the current frame. Ghosts only evaluate its own Pose, executing it's Actions, Constraints and IK. No external dependencies are re-evaluated for it.
show bone path over time
New: Option to show the paths of Bones over time. In PoseMode, press Wkey or use the Pose pulldown menu. It calculates the positions of all selected Bone end points, over the time as indicated with the Scene start/end frame. This then is drawn as a path, with little black dots on every frame, and a white dot on every 10 frames. Paths are not saved in files, and not calculated automatic yet on changes.
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