Dev:2.4/Source/Animation/ArmatureData
< Dev:2.4 | Source | Animation(Dev:Source/Blender/Animation/ArmatureDataから転送)
ArmatureData
Armatures have very little that needs changing.
They basically are just holder objects for the list of bones and joints. Here are my proposed changes. They merely reflect the changes to the bones I proposed.
The bArmature struct
typedef struct bArmature {
ID id;
ListBase bonebase;
ListBase jointbase;
int flag;
int pad1;
}bArmature;
-- JeremyWall - 21 May 2004