Dev:WeeklyMeetingAgenda/2006-09-24th
sunday meeting agenda sepember the 24th 2006!!!
目次
SoC Status
Nick Sculpt Branch
- Patch against bf-blender is in tracker.
- CVS for sculpt-blender recently had bf-blender HEAD merged in.
- Needs review from ton.
Sionix's Sky Branch
- Still needs more documentation.
- Documentation planned to be completed on Wednesday.
- Sionix needs to make patch.
- Sirdude (Kent Mein) is mentor and needs to review.
Python API
- Addison-Wesley is interested in a blender-python book!
- The API currently is too flexible in some things, such as allowing access to the global object database.
- The current plan is to refactor the existing API into a better form wihout breaking older compatibility; this however may not be possible for all cases.
- Rewriting the API (perhaps reusing some old code) may be an option too.
- API needs a clearer roadmap, perhaps blender could benefit from one too.
- API discussion pages/ideas on the wiki needs cleanup.
- ianwill sums up current bpyapi discussion nicely: "current discussion is about a new / cleaner / less verbose / more intuitive / safer way to create objs."
- API topic needs some better/clearer design work, like how it could work with the planned Tool API.
- kaito: so it would help if the py api provides a clear list of targeted functionality, like import/export, custom tools, stuff like that
- kaito: We need consensis on specs for py api refactor + define it for blender c code itself (event/tools api)
- Scriptlinks could handle the script's state data better, like have an option for scriptlinks to keep their namespaces between frames.
Web Site Stuff
- As always, developer docs could use with some updating and perhaps migration to mediawiki!
- We need a maintainer for all developer docs.
Extrude
- In practice, it seems defaulting to group normal for exrude region really isn't that usefull, half the time most users end up cancelling and then doing a different transform.
- It's a really annoying behavior for some people.
- Perhaps default to grab mode, with perhaps a nkey shortcut or something to go to group normal-constrained mode.
- Extrude could be coded to go into normal grab mode, if all selected faces arn't close to co-planar. For example, if you select a face loop that's a full circle then press E, you don't want it going into traditional EKey normal-grab.
Patches
- 5028 Action Editor Snap Tools -- assigned to ton, sounds usefull.
- 5019 Solidify to Briggs
- 5012 Pose-bone snap to ton.
- 4940 Camera lens shift for architecture