Dev:WeeklyMeetingAgenda/2006-12-03rd
Current Projects
- ton would like a careful review of the sculpting tool - particularly the opengl artifacts of the brush (he still gets heavy artifacts). Also ton would like an additional 'expert' on this area of the code, so interested coders please look at it.
- ton is currently working on render passes, image buffer refresh, and patch review
- erwin - bullet 2 is committed and mostly ready - a few bugs left, and some things left to hook up. He will help platform maintainers update their build systems as needed. new features include compound collision shapes: the children of the parent can collide individually. the children need to be directly connected to the parent (no deep hierarchies), and you need to 'clear the parent offset'. Also added is rigidbody constraints and more python access. Also some fixes for 'graphics tears.
- particles - jahka hasn't had time this week, hopefully will have more time next week
- ffmpeg - need status update on making it pluginable and on codec reduction
- ton will add ui for ID properties
Release Schedule
Finalized Goals
asside from things already committed that need finishing work ...
- ton - render passes, image buffer refresh, ID properties gui
- brechts multi-uv sets
- theeth snapping
- ffmpeg pluginable or built in on all platforms with stripped down codecs
Schedule
RC builds for Christmas probably