Dev:WeeklyMeetingAgenda/2007-06-10th

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2.44a update

Short discussion about why 2.44a release for Windows had not been uploaded yet.

Current Projects

Andrea has set up a branch for her development, which she plans to merge the trunk changes into weekly. When the branch is working and stable, it will be merged back into the trunk. Jean-Luc said it's important to remember which revision from trunk were merged so things don't get merged twice; Andrea said she notes the merged revisions in commit log to keep track.

Ton said he shipped four of the 3dconnexion n-DOF devices to developers and users last week and will ship the other two this week. He mentioned he has received very cooperative mails from 3dconnexion marketing and that they will show Blender at Siggraph and future shows.

Google SoC

Joseph Eagar talked a little about his deep shadow buffer code.

Csaba Hruska said he was planning to get UVAS (Uni-Verse Acoustic Simulation, the 3D sound source for Verse) source next week and start integrating it. Ton thought a better goal is a simple and working sound system, not 3D sound or game engine components. The first target should not try to "do anything fancy". Bob Holcombe said "all sound calls in Blender will go through the new api and whatever is on the backend will do the heavy lifting (SDL is what we want to use at this point)". Ton also wants the basic audio file read/write code in Blender's source tree, and not done via external libraries (such as ffmpeg or OpenAL).

(Note: Ton said all SoC projects should get project specifications written to wiki and and formally agreed on.)

Aaron Moore was out of the country, but Ton wanted to discuss the render API to help define the specs for him. There was some confusion/concern over the amount of Renderman-specific discussion taking place on the mailing list (related to the render API definition), but Ton thought the discussions should pay more attention other renderers because "we will gain most with blender-ish export to renderman, and not making blender to become renderman-ish".