Doc:2.6/Manual/Game Engine/Logic/Actuators/Parent
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Parent Actuator
- Enables you to change the parent relationships of the current object.
See Actuator Common Options for common options.
Special Options:
- Scene
- Menu for parenting operation required.
- Set Parent
- Make this object to be current object's parent
- Parent Object
- Name of parent object
- Compound'
- Add this object shape to the parent shape (only if the parent shape is already compound)
- Ghost'
- Make this object ghost while parented
- Remove Parent
- Remove all parents of current object
- Parent Object
- Name of parent object