Extensions:2.4/Py/Scripts/Import/LDRAW 2
< Extensions:2.4 | Py | Scripts | Import(Extensions:Py/Scripts/Import/LDRAW 2から転送)
UI location | Group: Import | ||
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Version | 0.01 - 2004.04.18 | Author(s) | Oyster |
Blender | 2.32 | License | Blender Artistic Licence (BAL) |
File name | lego_import.py |
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Current version download | LEGO importer and exporter in this zip file:lego_import_export_001.zip (2004.04.18) |
Links | dedicated thread in Python & Plugins forum at Blender Artists |
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目次
Usage
Instructions
1. copy *.py and lego.cfg to the Blender script directory 2. download Complete LDraw.org Parts Library from http://www.ldraw.org/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=2 and decompress it with directory using winzip The car.dat and pyramid.dat is coming with http://www.ldraw.org/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=60 3. edit lego.cfg according to your installation in step 2 4. update your blender scripts menu. The script can be found under Export and Import
Known Issues
1. choice of simular colors. btw:The color is taken from http://isodomos.com/VPH/ColorLego 2. type 1 during reading data file see "asm in blender.jpg" and "asm in cad.jpg"
Additional Information
To-Do list
1. assign color to face. a mesh can have 16 materials at most, what if a Lego part has more than 16 colors? 2. type 0, 5 when read data file 3. speed up. The re-index on vertices and faces needs a very big memeory, and costs too much time. Maybe skip it and let the user "remove doubles". Well, I prefer to a python interface to "remove doubles" very much. 4. GUI
Credits
Thanks go to:
- the author Oyster
History
v0.01 - 2004.04.18 by Oyster - Initial release