「利用者:Sculptorjim/Game Engine/Logic/Actuators/Edit Object」の版間の差分
< 利用者:Sculptorjim | Game Engine | Logic | Actuators
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2018年6月29日 (金) 04:51時点における最新版
Edit Object Actuator
The Edit Object actuator allows the user to edit settings of objects in game
See Actuator Common Options for common options.
Special Options:
- Edit Object
- Menu of options for Edit Object actuator
- Dynamics
- Track To
- Replace Mesh
- End Object
- Add Object
- Dynamics
- Provides a menu of Dynamic Operations to set up dynamics options for object.
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- Set Mass
- Enables the user to set the mass of the current object for Physics (Range 0 - 10,000).
- Disable Rigid Body
- Disables the Rigid Body state of the object - disables collision.
- Enable Rigid Body
- Disables the Rigid Body state of the object - enables collision.
- Suspend Dynamics
- Suspends the object dynamics (object velocity).
- Restore Dynamics
- Resumes the object dynamics (object velocity).
- Track To
- Makes the object “look at” another object, in 2D or 3D. The Y-axis is considered the front of the object.
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- Object
- Object to follow.
- Time
- No. of frames it will take to turn towards the target object (Range 0-2000).
- 3D Button(toggle).
- Enable 2D (X,Y) or 3D (X,Y,Z) tracking.
- Replace Mesh
- Replace mesh with another. Both the mesh and/or its physics can be replaced, together or independently.
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- Mesh
- name of mesh to replace the current mesh.
- Gfx Button
- replace visible mesh.
- Phys Button
- replace physics mesh (not compound shapes)
- End Object
- Destroy the current object (Note, debug properties will display error Zombie Object in console)
- Add Object
Adds an object at the centre of the current object. The object that is added needs to be on another, hidden, layer.
- Object
- The name of the object that is going to be added.:;Time: the time (in frames) the object stays alive before it disappears. Zero makes it stay forever.
- Linear Velocity
- Linear Velocity, works like in the motion actuator but on the created object instead of the object itself. Useful for shooting objects, create them with an initial speed.
- Angular Velocity
- Angular velocity, works like in the motion actuator but on the created object instead of the object itself.