「Extensions:2.6/Py/Scripts/3D interaction/bprojection」の版間の差分
< Extensions:2.6 | Py | Scripts | 3D interaction
細 (1版 をインポートしました) |
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(相違点なし)
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2018年6月29日 (金) 05:48時点における最新版
UI location | Texture Paint mode -> 3D View -> Properties Shelf -> BProjection | ||
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Usage | Go into texture paint mode and look for BProjection in the Propperties Shelf(N).
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Version | 1.0 | Author(s) | Krantz Geoffroy (kgeogeo) |
Blender | 2.63 r45962 | License | GPL |
Category | Paint | Distribution | Contrib |
File name | BProjection.py |
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Current version download | https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/space_view3d_paint_bprojection.py |
Python modules | bpy, bpy_extras |
Links | http://blenderartists.org/forum/showthread.php?248870-BProjection |
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Known Issues | Some minor issues
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Installation
- Download the script then copy it into your \\.blender\scripts\addons folder (not needed if you have recent Blender svn version)
- Open Blender and go to the addons tab in User Preferences >> Addons >> Paint (with recent svn active testing)
- Enable the script
- Work very fine with Texture paint layers addon.
UI
Video
How Use: http://www.youtube.com/watch?v=JJgNCxtgSb4
Bump map. Can be used with multires and displace modifier for sulpting detail.
HOW USE:
You have to:
- have a blender version above 2.64
- active the addon
- apply mirror modifier(not crash but tow planes appear).
- apply rotation, scale
- prepare your mesh(UVunwarp, have a color texture).
- go in texture mode
- to use alpha option you have to be in GLSL shading
Shortcut: key press
- key:
- R + mouse move for rotation
- S + mouse move for scale
- G + mouse move for tanslation
- U + mouse move for scale the UV's
- Y + mouse move for move the UV's
- C for clear all
Intuitive Scale short cut:
- if link:
- Shift + mouse left (or rigth) 4 time to scale the plane to the reference.
- Exemple:
- point 1: left eye on the mesh
- point 2: right eye on the mesh
- point 3: left eye on the plane
- point 4: right eye on the plane
- and it scale the plane in the proportion of the mesh
- if unlink:
- Shift + mouse left (or rigth) 6 time to scale the plane to the reference.
- Exemple:
- point 1: left eye on the mesh
- point 2: right eye on the mesh
- point 3: top of the mouth on the mesh
- point 4: left eye on the plane
- point 5: right eye on the plane
- point 6: top of the mouth on the plane
- and it scale the plane in the proportion of the mesh