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2018年6月29日 (金) 05:48時点における最新版
BGE Patches
This page is intended to be a list keeping track of various BGE patches/branches. For now, this will just be a way for me to keep track of the ones I'd like to push for Blender 2.64.
Project Description | Patch or branch | Project Owner | Status | Core Reviewer | Pending Issues | Docs Status |
Harmony Phase I | ge_harmony branch | Daniel and Mitchell Stokes | Not Ready | Brecht van Lommel | Initial review done, need to confirm that the branch is "trunk ready" | None |
Candy | ge_candy branch | Mokazon and Martinsh | Not Ready | ? | Still in development | None |
"Character" object physics type | Patch #28476 | Denis Washington | Ready | Benoit Bolsee | From Benoit: "I will commit it as soon as 2.62 is out" | None |
Cucumber: Multi-uv + VBO | cucumber branch | Daniel Stokes | Not Ready | ? | Still needs review | None |
Cucumber: DDS/DXT Improvements | cucumber branch | Daniel Stokes | Not Ready | Dalai Felinto, Mitchell Stokes | Still needs review | None |
Cucumber: Collision Masks | cucumber branch | Daniel Stokes | Not Ready | Campbell Barton, Benoit Bolsee | Still needs review | None |
BGE Components | bge_components branch | Mitchell Stokes | Not Ready | Campbell Barton | Need to rebranch with recent trunk, better interface for adding components, Python scope/lifetime issues with component variables | Blog post |