「利用者:Gaia.clary/fbx support」の版間の差分

提供: wiki
移動先: 案内検索
(Created page with "Currently Blender supports fbx exports. But would it be of interest to also provide fbx imports ? Main question: How would an FBX project for Blender be done best ? Facts: ...")
 
(1版 をインポートしました)
 
(相違点なし)

2018年6月29日 (金) 05:52時点における最新版

Currently Blender supports fbx exports. But would it be of interest to also provide fbx imports ?

Main question: How would an FBX project for Blender be done best ?

Facts:

   Autodesk SDK is not compatible to GPL.
   Blender currently has support for exporting to FBX
   Blender has no support for importing FBX
   OpenFBX Domain belongs to Ton Rosendale


Questions:

   Can we get an Autodesk license for Blender development ?
   What about making an OpenFBX library ?
       + We would be independent
       - We would need to maintain it by ourself.
       If its addressed to general usage, would we get issues with Autodesk?
       Should we ask Autodesk about giving us their acknowledge first ?
       For the name and for the project ?
   What about making a tool that internally uses fbx SDK ?
       + The SDK might supports more fbx versions ?
       + Maybe less maintenance
       - We have to separate that tool from Blender, so it will be no DIRECT support for fbx.
   fbx support as a C module or a Python Addon ?
   Is there a test suite available ?
   How to start from a functional view point ? (What inmplement first?)