「利用者:DingTo/GSoC 2013/Changelog」の版間の差分
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2018年6月29日 (金) 05:56時点における最新版
目次
Changelog
An overview of all changes, inside the soc-2013-dingto branch.
Nodes
- Added a Wavelength to RGB color converter, for ease of use. (r57322)
- Added a Blackbody to RGB color converter, for ease of use. Only OSL so far. (r57424)
- Blackbody node now works with SVM too, only brute force though, needs a lookup table for speed-up. (r57487)
- Blackbody node now uses a lookup table. (r57507)
- Fixed some issues with 800-804.4 Kelvin. (r58253)
- Code cleanup (r58774)
- Added initial UI and RNA code for Vector Transform node. (r57599)
- OSL integration for Vector Transform node + code basis for SVM. (r57670)
- SVM integration for the Vector Transform node. (r57918) and (r57919)
- Some cleanup to avoid string conversion in the OSL implementation. (r58245)
- Cleanup and added Normal type. (r58775)
- Added Separate and Combine HSV nodes (r57981)
Shading features
- Added a Ray Depth info to the Light Path node, to set different shaders for direct/indirect ray bounces. (r58091)
- Some fixes for Ray Depth (r58772)
- Motion blur can now be enabled/disabled on a per object basis, so we can disable motion blur for certain objects. (r59183)
New Sky Model
- Initial Hosek / Wilkie implementation for SVM. (r59214)
- Add UI Dropdown to choose between old Preetham and new Hosek/Wilkie model. (r59220)
- Remove the lock for 1 Sky texture per SVM stack, OSL works now too. (r59251)
- Final touches and cleanup. (r59601)
Render Passes
- Initial SSS passes commit, supports only Color Pass sofar, but already adds DNA/RNA and basic Cycles code for others too. (r58587)
- Code cleanup and finished implementation for SSS passes. (r58828) and (r58835)
GPU
- Enabled Non-Progressive integrator on the GPU (CUDA). (r57523)
- Code cleanup for Non Progressive on GPU. (r58773)
- Code refactor to split the GPU kernel into two, one for each integrator. (r59032)
- Increased byte texture limit on Kepler GPUs (sm_30 and above) from 95 to 145. (r57612)