「利用者:Marcog」の版間の差分
細 (1版 をインポートしました) |
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(相違点なし)
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2018年6月29日 (金) 06:08時点における最新版
Note
Personal WIP about various topics, does not represent developer ToDo
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...in progress
目次
Cycles Render
Ideas, suggestions
- Nodes
- Emission BSDF:
Hardcode a "single sided" flag within the node. Right now we're forced to mix and use Backfacing
- Emission BSDF:
- UI
- Point Light:
The widget drawn in 3D View should have the possibility to scale accordingly to its size,to check if compenetrates surfaces etc.. - Viewport Shading:
Textured Shading should respect textures tiling accordingly to Mapping node. Right now Viewport Shading>Material does this, but complex shaders do not get represented well.
Having simple textured viewport which respect tilings would be much helpful to check the overall "flat shaded" textured scene.
- Point Light:
Test content
- List
- first
- second
- third
User Interface
Brainstorming, ideas, mockups
- list
- list2
Test content
- List
- first
- second
- third