「利用者:DingTo/GSoC 2016/Weekly Reports/Week1」の版間の差分

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2018年6月29日 (金) 06:16時点における最新版

Week 1

What I did this week

  • I started implementing half float textures (4 channel and 1 channel variants), which will further reduce the memory usage during Render. This will be used for e.g. Vertex Colors internally. For image textures we will check for .exr and .hdr, half float variants. So just as with byte and float single channel textures, the user needs to properly save the texture in his application of choice. This will also reduce the space needed on the harddrive, so it's a win win. We could auto detect all this, but that's not optimal, adds some startup time to each render and is generally something we should avoid. (9ddbf6ab)

Next week

Finish half floats implementation.

Questions

None.