「Dev talk:Ref/GSoC/2006/Ideas」の版間の差分

提供: wiki
移動先: 案内、 検索
 
細 (1版 をインポートしました)
 
(相違点なし)

2018年6月29日 (金) 02:47時点における最新版

Hos,

I noticed there was no Game Engine projects here? If they are allowed be included with this list, I would like to make some suggestions:

  1. Improve the GE: fix bugs, add new game object python methods that really should be there (for example, there is gameObject.getParent but no getChildren... or the ability to dynamically add & remove verts, edges, faces from a mesh via python... etc)
  2. Add Missing Blender Features to GE: subsurfaces, allow Blender materials, not just UV, etc
  3. Dynamic Animation: Incorporate Logic Bricks, world physics, etc into the Blender animation system, allowing rendered animation based on physics and collisions and the like, instead of strictly IPO curves and NLAs. Sure, you can bake GE animations to IPO curves now, but that process still leaves much to be desired, and goes to show that crossover between the GE physics and the animation system is possible.

--Spiderworm 03:09, 5 May 2006 (CEST)