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2018年6月29日 (金) 02:49時点における最新版

soc project updates

modifier stack

  • basic upgrade stuff working pretty well all the original modifiers work with it. docs haven't been updated very recently but is something to work on. added the Autosmooth modifier
  • questions - main thing i need to know: is it possible to add a depgraph dependency from a Material to an Object? (Displace modifier currently stores a pointer to a material which is used as displacement input) I also need to know more about the material handling code
  • todo i- Add features to Autosmooth modifier, finish Displace modifier, Add UV Projection modifier, do tidy-up of modifier stack code

mesh sculpting

  • mesh painting of topology in progress
  • after SoC would be good idea to see if the drawing code could be switched to vertex arrays and/or VBOs

sky rendering

plans for next release

(note that not all of these are garunteed for next release, we try to release every 3 months or so... so what is integrated, tested and debugged in that time frame - but these are all items that are on individuals 'plate')

  • merge in SoC projects - see if zr can look at advising/merging in the sculpt subsurf with his fast subsurf
  • generic renderer api (renderman integration with help) - ton
  • GHOST refactor (pen tablet, international keyboards) - lukep
  • renderer pipeline (bucketing, multipass) - ton
  • script refactor for stable scripts - cambo, tom, willian
  • tangent space normal maps - patch already - ton
  • lightmap/texture baking - ton
  • event system/tool api - ton
  • Dependent on the above happening: Toolbar and radial menus - matt
  • depsgraph 2.0 - add dependencies for materials, time dependencies and baking - ton and lukep
  • Buttons window organisation & theme - matt
  • verse integration?
  • snapping framework?
  • image browser?
  • path code cleanup?
  • ffmpeg as a plugin??
  • BULLET Rigid Body Physics modifier/baking, Physics Buttons (outside game engine)
  • GE: improved BULLET physics: swept collisions (CCD) and character control