「利用者:Aligorith/Force Modifier」の版間の差分
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2018年6月29日 (金) 02:50時点における最新版
About
The Force Modifier acts like a combination of hooks and proportional edit.
Vertices that fall within the sphere-of-influence around the control object, are affected by the appropriate proportional-edit falloff chosen.
The vertices to influence are determined from the position of the verts before this modifier is applied at current point.
Vertices can be pulled towards or pushed away from the target object. How exactly the 'pushed away' will be done still has to be determined.
The advantage of this over hooks or proportional edit, is you don't have a fixed region of influence. You can have influence over various areas too. May be good faking oceans or certain cases of cloth behaviour.
Current Status
Well, I'm currently learning the modifier code. I have to say that it is fairly cryptic, although there are some aspects of it that are actually quite neat.
EDIT: now I've gotten this working after 1 day of coding. I'll submit a patch sometime. Patch #5064
Examples of Force Modifier in Action
Stills
- By ZanQdo:
http://www.zanqdo.com/tmp/ForceModifier.jpg Random falloff applied to a plane with subsurf
- By myself:
http://img216.imageshack.us/img216/5671/forcemodcharacterua6.jpg A little character modelled from a uv-sphere (resolution 32x32) + subsurf
Video Demos
- By mfoxdogg:
http://www.samguzman.com/upload/data/push_pull_mod0001_0100.mp4 http://www.samguzman.com/upload/data/push_pull_mod_test_II.mp4
Aligorith