「利用者:Nicholasbishop/TODO」の版間の差分
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2018年6月29日 (金) 02:50時点における最新版
- Sculptmode
- Use vertex groups for partial mesh visibility
- Use another mesh as the basis for new brush shapes
- Morph brush that morphs an area of the mesh into a previously-stored mesh
- Multires
- Partial subdivision
- Improve UV interpolation
- Improve memory usage
- Reconstruct lower levels (only for meshes that have the appropriate topological structure)
- Retopo
- Much refactoring work is needed, particularly in the Retopo Paint portion of retopo.c. It may be possible to refactor the sculpt stroke code to work with retopo paint.