「Extensions:2.6/Py/Scripts/Game Engine/Export GLSL」の版間の差分
< Extensions:2.6 | Py | Scripts | Game Engine
細 (moved Extensions:2.5/Py/Scripts/Game Engine/Export GLSL to Extensions:2.6/Py/Scripts/Game Engine/Export GLSL) |
細 (1版 をインポートしました) |
(相違点なし)
|
2018年6月29日 (金) 04:46時点における最新版
UI location | Materials properties | ||
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Usage | Select the Export mode in "Material Properties" and click in "Export" | ||
Version | 1.0 | Author(s) | Vitor Balbio |
Blender | 2.6.0 | License | GPL 3+ |
Category | Game Engine |
File name | game_export_GLSL_Shader.py |
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Current version download | http://projects.blender.org/tracker/download.php/153/467/28839/17979/game_export_GLSL_Shader.py |
Python modules | Used standard Python modules |
Links | obalbio3D.wordpress.com |
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Installation
- Put the script in your addons folder.
- Activate it in User Preferences / Add-Ons Panel.
- It will add a new pannel in Material Properties:
Using
Select one of this Three Options:
- Active Material: Export Just the active material of this object
- Selected Objects Materials : Export all materials of the selected objects
- All Materials : Export all materials datablocks ( even it not linked to a object)
- So click in Export
- It will open the file browser, select the directory and click in Export.
- It make two files per material: .frag to fragment shader and .vert to vertex shader
OBS: Names are not necessary. it always name the files with mat_<material_name>