「Extensions:2.6/Py/Scripts/Rigging/Auto custom shape」の版間の差分
細 (moved Extensions:2.5/Py/Scripts/Rigging/Auto custom shape to Extensions:2.6/Py/Scripts/Rigging/Auto custom shape) |
細 (1版 をインポートしました) |
(相違点なし)
|
2018年6月29日 (金) 04:46時点における最新版
UI location | File → User Preferences → Add-Ons → Rigging | ||
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Usage | Select a bone in pose mode or edit mode and clic on the Add shape button in the bone properties panel | ||
Version | 0.1 | Author(s) | Jacques Duflos |
Blender | 2.59 | License | GPL |
Category | Rigging | Distribution | Extern |
File name | auto_custom_shape.py |
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Current version download | http://projects.blender.org/tracker/download.php/153/467/28861/18003/auto_custom_shape.py |
Introduction
Interface
This script is meant to save some time and to facilitate the design of bones custom shapes.
You can activate this script via File → User Preferences → Add-Ons → Rigging.
Once activated, a panel will appear at the bottom of the bone properties panel with a single
button. You can as well use the search menu (space bar) and look for Add custom shape.
This script will only work if in pose mode or edit mode, because you need to select one single bone.
If you didn't select any bone or if you select multiple bones, a warning message will be displayed
in the main menu bar. If everything goes ok, an Info message will be displayed.
When you use this script, your bone is switched to wired mode. The mode is set to object mode and
the selected object is no more the armature. It is the mesh object that has been created and set
as your bone's custom shape. The new object and mesh's name is the bone name withe the '_cs' extension.
As the mesh object is shaped like a blender bone, you might not see any differences in the 3D View.
But you just have to toggle to edit mode (tab) and you can modify the shape.
This might be hard afterwards to select the bone as it is superposed to the mesh. You should move the shape to an other layer as soon as you have finished editing it.
Video demos