「Extensions:2.6/Py/Scripts/Import-Export/WarCraft MDL」の版間の差分
細 (moved Extensions:2.5/Py/Scripts/Import-Export/WarCraft MDL to Extensions:2.6/Py/Scripts/Import-Export/WarCraft MDL) |
細 (1版 をインポートしました) |
(相違点なし)
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2018年6月29日 (金) 04:52時点における最新版
Warcraft MDL Importer
UI location | File > Import > WarCraft MDL (.mdl) | ||
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Version | 0.1 | Author(s) | Thomas 'CruzR' Glamsch |
Blender | 2.60 (Should work with versions 2.57+ aswell, though not tested yet.) | License | GPL v2 (or later) |
Category | Import-Export |
File name | |
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Python modules | string, io, pdb, time |
Links | https://github.com/CruzR/Blender-MDL |
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What is this?
This is a Blender 2.6 addon which allows to import from WarCraft MDL model files (.mdl). Because the project is still in its early stages, many features are not done yet. Currently only the import of the very basic geometry works, but I aim to improve the script whenever I can. Future projects might be an exporter and support for the MDX model format (.mdx).
About the file format
WarCraft MDL is a text-based file-format usable with WarCraft III (and maybe also World of WarCraft?). However, most models are shared in MDL's binary sister, MDX. Support for MDX is planned, but will take some time. Therefore, to actually use this addon, you'll first have to convert the model from MDX to MDL. I'd suggest using MDLX Converter or Magos' Model Editor (both work well under wine).
Where to get test files
hiveworkshop.com has a huge WarCraft III model repository. Please note that you'll almost certainly have to convert models you download there from MDX to MDL.