「Dev:Source/Development/Todo/Regression Tests」の版間の差分
細 (moved Dev:2.5/Source/Development/Todo/Regression Tests to Dev:Source/Development/Todo/Regression Tests) |
細 (1版 をインポートしました) |
(相違点なし)
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2018年6月29日 (金) 05:48時点における最新版
テンプレート:Dev:2.5/Source/Development/Todo/index
Some regressions files need fixing or updating:
- tests/rendering/only_shadow_material.blend didn't match the packed image, but i just assumed that the texture was missing. looking at the image editor, it seems that 07.BMP.tga file is blank now
From Marc
- compositing/zmask_compo.blend : wrong layer ordering
- particles_and_hair/particles_dupligroups.blend : differences between 2.60 and rev45973
- particles_and_hair/softhairtest.blend : no proper hair animation
- physics/continue_physics.blend : no continuous physics
- rendering/only_shadow_material.blend : the rusty texture does not appear
- ui_tests/allselect.blend : crash when selecting the second item from the left.
From troubled
- animation/timeline.blend:
- file is fine itself, but noticed that multiple markers "raise" when
in close proximity to the current frame. Problem being that if you have a large number in a small area and the time line is zoomed out, you get a blur of text for the marker names as seen in the following pics:
http://www.pasteall.org/pic/30817 and http://www.pasteall.org/pic/30818
- compositing/zmask_compo.blend:
- The zmask seems to be fine, but something changed with the grass
particles; it lost its curves and is straight up/taller than it shows in the shipped render result
http://www.pasteall.org/pic/30819
- gameengine_bullet_softbody/webskategirl_bullet.blend:
- Needs an svn up back to previous version, was accidentally
overwritten with previous file torus_complex.blend
- gameengine_logic/actuators/property1.blend:
- TODO: Should probably start in game engine render mode, and have
debug properties enabled to verify the numbers work as expected, otherwise works fine
- gameengine_logic/actuators/property2.blend
- TODO: Investigate why doors don't do anything
gameengine_logic/actuators/sound.blend:
- Sound doesn't coincide with impacts, and possibly a click/stutter
that cuts off one of the sounds as well (OpenAL)
- gameengine_physics/2Dexample.blend:
- Game seems to work (cept periodic stutter), but has some console errors: Python script error - object 'Cube', controller 'cont4': Traceback (most recent call last): File "Main", line 7, in <module> NameError: name 'GameLogic' is not defined
- gameengine_physics/genericConstraintSpringLimitMotor.blend:
- Seems to run, but has some console errors: Python script error - object 'CubeChild.002', controller 'cont': Traceback (most recent call last): File "rotationalMotor", line 17, in <module> AttributeError: 'SCA_PythonController' object has no attribute 'getOwner'
- gameengine_visual/screenspace.blend:
- Doesn't seem to do anything anymore, assume out of date py script
[Skipping all io_tests]
- modifier_stack/array3.blend:
- _horrible_ 5fps frame rate now, even in wireframe mode (use to run
beautifully, pre bmesh or so), but runs great if I disable the second array
- console error on render: node_composit_exec_viewer error
- paint/lockingTest.blend:
- Runs just fine, but noticed an insane amount of console printf's to
inform me of locking (one line per brush stroke increment or so)
- particles_and_hair/particle_dupligroups.blend:
- Seems to render fine, but a bunch of console errors (5 in total,
and 5 objects missing in render, smells like it's related to cookie challange!):
Dependency cycle detected: Mball depends on Cube.014 through Particle Object Visualisation. Cube.014 depends on Mball through Particle Object Visualisation.
- particles_and_hair/softhairtest.blend:
- Something broke hair, doesn't seem to sway like it used to any more
- physics/softbodytest.blend:
- Seems to run fine, but file should be fixed later: Sphere depends on Sphere.001 through Field Collision. Sphere.001 depends on Sphere through Field Collision.
- rendering/cycles/bmps.blend:
- Seems fine, but some console cyclic errors that someone may want to
double check:
cyclic OBCamera.001 cyclic OBCircle.001 cyclic OBCircle cyclic OBLightBackBig.001 cyclic OBLightPlaneBig.001
- ui_tests/space_headers.blend:
- Console errors: /d/blender_dev/code/lib/tests/ui_tests/: No such file or directory
- ui_tests/space_types.blend:
- Console error when switching to "File Browser" screen in linux: /c/: No such file or directory