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2018年6月29日 (金) 05:55時点における最新版
Improved Debugging and Profiling in BGE
This page holds information relative to my Google Summer of Code (GSoC) 2013 project.
Synopsis
This project aims to bring common profiling options to BGE, extending and improving the existing ones, namely: resources spent with user logic, rendering different objects and how much of the graphics card memory and capabilities is being used. Another objective of this project is to improve debug using the new OpenGL debugging system.