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2018年6月29日 (金) 06:21時点における最新版

PBR Viewport Project

This section gives an overview of the Physicaly Based Rendering/Shading project for Blender's viewport, it's targets and my personal technical choices. Nothing is carved in stone and every idea is welcome.

I will go step by step through the rendering process and discuss each point that are important for PBR.

Pbr Frame Rendering flow chart


Pre Render

1. Update Probes
2. Pre Render Buffers
3. Object Setup
4. Render Surface / Shader compilation

Bsdf rendering

5. Direct Lighting
6. Indirect Lighting

Post Render

7. Transparency
8. Post drawing

Technical details

Minor Features / Improvement Ideas
Planning
Technical Notes