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2018年6月29日 (金) 06:21時点における最新版
PBR Viewport Project
This section gives an overview of the Physicaly Based Rendering/Shading project for Blender's viewport, it's targets and my personal technical choices. Nothing is carved in stone and every idea is welcome.
I will go step by step through the rendering process and discuss each point that are important for PBR.
Pre Render
1. Update Probes
2. Pre Render Buffers
3. Object Setup
4. Render Surface / Shader compilation
Bsdf rendering
5. Direct Lighting
6. Indirect Lighting
Post Render
7. Transparency
8. Post drawing
Technical details
Minor Features / Improvement Ideas
Planning
Technical Notes