「利用者:JiriHnidek」の版間の差分
(→updated names of object and mesh creation methods; updated property names in foreach_set() method; changed list names (confusing)) |
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2018年6月29日 (金) 02:47時点における最新版
Jiří Hnídek
- Blender developer
- PhD. student at Technical University in Liberec
- College tutor at Institute of New Technologies and Aplied Informatics
Module owner of
Simple Example of Blender2.5 Python scripts
Following example of Python code adds cube to the scene. It has several flaws, but it could be helpful to someone. This works with Blender 2.5 beta (2.55.0).
import bpy
#
# 7 6
# +------+
# 4/| 5/|
# +------+ |
# | | | |
# | +----|-+
# |/3 |/2
# +------+
# 0 1
#
# List of vertex coordinates
ve = []
ve.extend([0.0, 0.0, 0.0]) # 0
ve.extend([1.0, 0.0, 0.0]) # 1
ve.extend([1.0, 1.0, 0.0]) # 2
ve.extend([0.0, 1.0, 0.0]) # 3
ve.extend([0.0, 0.0, 1.0]) # 4
ve.extend([1.0, 0.0, 1.0]) # 5
ve.extend([1.0, 1.0, 1.0]) # 6
ve.extend([0.0, 1.0, 1.0]) # 7
# List of vertex indices of edges
ed = []
ed.extend([0, 1])
ed.extend([1, 0])
ed.extend([2, 3])
ed.extend([3, 0])
ed.extend([0, 4])
ed.extend([1, 5])
ed.extend([2, 6])
ed.extend([3, 7])
ed.extend([4, 5])
ed.extend([5, 6])
ed.extend([6, 7])
ed.extend([7, 4])
# List of vertex indices of faces
fa = []
fa.extend([2, 1, 0, 3])
fa.extend([0, 1, 5, 4])
fa.extend([1, 2, 6, 5])
fa.extend([2, 3, 7, 6])
fa.extend([3, 0, 4, 7])
fa.extend([4, 5, 6, 7])
# List of face smoothness values
smoothness = []
smoothness.extend([False, False, False, False, False, False])
# Create new empty mesh data block
mesh = bpy.data.meshes.new("Cube")
# Create empty geometry and topology
mesh.vertices.add(len(verts)/3)
mesh.edges.add(len(edges)/2)
mesh.faces.add(len(faces)/4)
# Add vertices
mesh.vertices.foreach_set("co", ve)
# Add edges
mesh.edges.foreach_set("vertices", ed)
# Add faces
mesh.faces.foreach_set("vertices_raw", fa)
# Make faces solid (not nesscesary, solid is default)
mesh.faces.foreach_set("use_smooth", smoothness)
# Create new object and link mesh data to it
obj = bpy.data.objects.new("Cube", mesh)
# Link object to current scene
bpy.context.scene.objects.link(obj)