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2018年6月29日 (金) 02:49時点における最新版
Hi all,
Below the overview of "current projects", with todo items. Proposed is doing a cvs-freeze (Bcon-4) in 1 or 2 weeks, release itself 10 days after.
Most important: are all release managers stand-by? I recall the Linux release troubles last time... Yann, you listening? :)
For everyone; the "new" points below are the areas we can use testing for. And cool sample files, where appropriate!
> Render
New: - Transparency filter - Threading - FBuf - Ortho render - Bump map fixes
Todo: - Try to get ray-traced image filter fixed (Ton) - OpenEXR still feasible? Kent?
> New Transform
New: - complete system was redesigned & developed - more elaborate constraint access with MMB - same for hotkeys X, Y, Z - planar constraints (SHIFT+) - proportional mode: "only connected" - more proportional types (sphere, linear, ...)
Todo: - Mirror menu still uses old transform code (Martin?) - Externally setting local constraints for pulldowns (Martin) - Negative scale bug (Martin) - restore old style constraint line drawing (done) - theme colors to adjust XYZ colors (Ton will check) - Icon and button for new PET (done)
> 3D Manipulator Widgets
New: - could be added thanks to transform recode - Option in header (hand icon) enables widgets for translate/rotate/scale - offers global/local and normal alignment - hold SHIFT for planar constraint - hotkeys CTRL+SPACE, ALT+SPACE
Todo: - hotkey access is still not as nice as it could be. Probably would need cleanup of entire global hotkey list - Icons in header are a bit ugly. Replaced with simpler shapes for now.
> Softbody
New: - each object type (now Mesh, Lattice implemented) can become softbody - works with particle force fields & deflectors
Todo: - Baking (done) - docs & demos!
> Dependency Graph
New: - code added to solve dependency issues in our animation/relation system - now used for pre-sorting base-list (Scene object list) to define order of calculations
Todo: - make higher level API for Blender to talk to dep graph - include in Transform - use it to calculate object matrices and deforms
(todos might be no release target...)
> New Subsurf
New: - faster subdivision susrface code, including incremental updates - improved crease support - full recode of Mesh drawing methods
Future ideas: - integrated modifier stacks - adaptive display for render - LOD - lower resolution in octree for speedup
> GUI stuff
New: - a lot of work going on in Tuhupuu3 still
Todo: - Most Tuhopuu work, including lamp drawstyles, moved to other release? - Timeline is appreciated a lot, could be moved over, in own spacetype. (Ton)
> Mesh tools
Todo: - Subdivide recode? (Johnny) - Loop operations recode? (Tom) - patch for immediate extrude? (Ton reviews)
> Post-production effect: ZBlur
New: - it's the zblur sequence plugin, tied to render output itself - functionality highly limited... antialias & blur errors by implementation
Todos: - put zmin & focus clue in camera draw limits? - docs, sample filess + tutos to show usage and limitations - Add a straight 'blur' itself as posteffect, so you can overlay scenes - Ipos on all of this...
(Latter 2 todos might not make it)
> Python
New: - Text3d module (Joilnen, still working on it) - On-load script setting (Willian) - New scripts bundled in, VRML/XML? (Willian)
Todo: - Space-scripts concept (Willian), might be next release
> Texteditor
Todo: - bracket matching needs theme color decision - syntax color patch
(Rick (antihc3) will make patch, Ton checks)
> New .B.blend
Todo: - default lamp has weird clip start/end for spot shadow - general re-check of standard color conventions (Matt?) - add as extra the orange theme? - manipulators on?
-Ton-