「Dev:Doc/Tools/Debugging/BuGLe」の版間の差分
細 (moved Dev:Doc/Tools/Debugging/OpenGL BuGLe to Dev:Doc/Tools/Debugging/BuGLe over redirect) |
細 (1版 をインポートしました) |
(相違点なし)
|
2018年6月29日 (金) 04:37時点における最新版
OpenGL Debugging with Bugle
Some OpenGL bugs can give totally useless backtraces in GDB. (crash inside the GL driver).
Using bugle source - http://www.opengl.org/sdk/tools/BuGLe/
scons prefix=/opt/bugle install
Copy doc/examples/filters into ~/.bugle/filters
BUGLE_CHAIN=validate LD_PRELOAD=/opt/bugle/lib/libbugle.so:/opt/bugle/lib/libbugleutils.so ./blender.bin
Then instead of crashing it gives a useful message as to whats going wrong, like this... [NOTICE] checks.error: illegal normal array caught in glDrawArrays (unreadable memory); call will be ignored.
there are other options for debugging like showfps, trace, wireframe ... see ~/.bugle/filters for options.
With the "crash" filter I managed to get a valid backtrace from gdb too.
BUGLE_CHAIN=crash LD_PRELOAD=/opt/bugle/lib/libbugle.so:/opt/bugle/lib/libbugleutils.so gdb ./blender.bin
Thought It might be useful for people looking into VBO bugs for the first time.