「利用者・トーク:Phonybone/ParticlesDesign/Components/Data Management」の版間の差分

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2018年6月29日 (金) 04:38時点における最新版

  • The term "property" might be more blender-ish than "attribute" for the particle attributes/properties. The idea here was that properties are a permanent feature, while attributes can be added and removed as needed.
  • How can useful interpolation modes, debug display, etc. be selected here? Data type can determine some things, but a good UI is needed. How could python come into play?