「利用者:Mindrones/Wiki/Templates/New Shortcut」の版間の差分
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2018年6月29日 (金) 04:39時点における最新版
目次
First case
You write the specific shortcut in the wikitext
To extrude a mesh in edit mode in a 3d view editor, select vertices and press {{shortcut|E}}.
Here's the result:
To extrude a mesh in edit mode in a 3d view editor, select vertices and press E.
Disadvantage
When the shortcut changes, you have to change all occurrencies of {{shortcut|E}} all over the wiki wherever they're not appropriate anymore !!!
Big Big job.....
Second case
You write the specific shortcut in a conditional template
Example:
{{#switch: {{{1|}}} |3dview= {{#switch: {{{2|}}} |mesh= {{#switch: {{{3|}}} |object= {{#switch: {{{4|}}} |new_group={{shortcut|ctrl|G}} |track={{shortcut|ctrl|T}} | - MISSING: OPERATOR (4) }} |edit= {{#switch: {{{4|}}} |extrude={{shortcut|E}} |quad2tris={{shortcut|ctrl|T}} | - MISSING: OPERATOR (4) }} | - MISSING: MODE (3) }} | - MISSING: OBJECT TYPE (2) }} |MISSING: EDITOR (1) }}
Then you write:
To extrude a mesh vertices in edit mode in a 3d view editor, press {{Command|3dview|mesh|edit|extrude}}.
To extrude a mesh vertices in edit mode in a 3d view editor, press E.
To make quad to tris in a mesh in edit mode in a 3d view editor, press {{Command|3dview|mesh|edit|quad_to_tris}}.
To make quad to tris in a mesh in edit mode in a 3d view editor, press CtrlT.
To track an object to another one in object mode in a 3d view editor, press {{Command|3dview|mesh|object|track}}.
To track an object to another one in object mode in a 3d view editor, press CtrlT.
Advantage
We can update one single place (the template "Command") and the whole wiki will be updated.