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2018年6月29日 (金) 04:43時点における最新版
目次
- 1 Blender Network update
- 2 URL: www.blendernetwork.org
- 3 Main target:
- 4 Facility details
- 5 Social networking
- 6 Members:
- 7 Authentication (general):
- 8 Authentication, Academic members:
- 9 Authentication, Freelance members:
- 10 Authentication, Corporate members:
- 11 Facility back-end
- 12 Network moderator duties
- 13 Blender Network internal business model
- 14 Blender Network implementation & planning
- 15 Feedback
Blender Network update
The Blender Network now will finally happen! After more than a year of brainstorms and trials, Bart Veldhuizen (BlenderNation) has accepted to build and manage the networking website.
Here's notes I gathered from previous discussions on the Blender Network - which was a concept introduced and reviewed at Blender Conference 2010 in Amsterdam.
URL: www.blendernetwork.org
- Maybe network.blender.org
Main target:
- Provide an online facility for professionals to help them conducting business with Blender.
- Specifically it should enable technical support, servicing, integration, pipeline consultancy and training business to emerge.
Facility details
- An Open Business network, like the yellow-pages for Blender professionals. All information is open to view for everyone, also without logins.
- Network members get a page on the website and private access to edit and update it
- Member profile: for categories or expertise, searchable (vfx, training, development, consultant, etc)
- Simple social networking structure like linkedin; to build connections with other members.
- Message board (twitter style?) to advertise stuff or call for actions
- Good searching options, worldmap
- A Network moderator is available for members to consult.
- A news/blog frontpage? We could invite 'case study' articles there by members. Only practical reports on actual inter-network cooperative projects. No advertisement stuff like "I made a commercial for IBM". The latter would belong on private page only.
Social networking
- Send an invitation and tag it like
- "Business contact" (worked with under contract)
- "Collegue" (cooperated with)
- "Friend" (know member well, recommendation)
- Only accepted invites are shown on the network. (How to manage tags when A asks for "Bizz contact" and B only wants to be "Friend"?)
Members:
Three membership options can be picked:
- Academic (free)
- Freelance (50 euro/year)
- Corporate (250 euro/year)
Freelance and Corporate members can be developers, consultants, trainers, writers, animators, vfx specialists, and so on. The basic definition of "professional" is: someone conducting contracting work.
Authentication (general):
- Webpage/form for application on the website
- Network moderator handles applications, and performs a series of authentication steps.
- After a succesful authentication, last step is (optional) fee payment, and membership becomes active
Authentication, Academic members:
- Only faculties and official university/college employed people can apply (not students)
- Scanned pdf or printed official letterhead confirmation which autorizes BN to advertise membership
- University (associated) website page describing Blender involvement and contact info
- Email exchange in English only. Member should be able to express themselves in English well.
Authentication, Freelance members:
- Certified trainers get this membership automatically. (If they want corporate membership they need to apply)
- Evidence of address (utility bill), passport/IDcard, bank account or paypal
- Website url with actual contact info (not anonymous, nick names, etc) and clear notification of Blender and realized Blender projects
- Email exchange in English only. Member should be able to express themselves in English well.
Authentication, Corporate members:
- Evidence of business address (utility bill), passport/IDcard applicant, bank account or paypal
- Chamber of Commerce subscription (not more than 2 years old)
- Own company website url with actual contact info (no facebook, blogspot, nick names, etc) and clear notification of Blender and realized Blender projects
- Email exchange in English only. Member should be able to express themselves in English well.
- Phone number, which will be tested. English speaking is a prerequisite.
Facility back-end
- Network moderator should be able to invoice members when membership expires
- Internal low-traffic mailing list for members-only, to discuss facilities (not bizz!)
- secure backend for providing/uploading privacy data
Network moderator duties
- Handle membership requests
- Assist on managing member pages, moderate pages for appropriate content (similar to b.org)
- Moderate message board if needed
- Be available for consultancy by members
- Handle abuse complaints or re-authenticate members
Blender Network internal business model
- Membership fees should cover up for building/maintaining web site, moderator hours
- Network profits go to actions that support member business; like discounts for Blender Conference, Siggraph/FMX/etc booth participation.
Blender Network implementation & planning
- BF has asked Lumikuu (www.lumikuu.com, Finland) to help setting up the facility
- Feedback period: until 2nd week June 2011
- Nathan Letwory from Lumikuu then will perform Moderator duties for the start-up phase (3-6 months)
- During that period a permanent position is open and should get appointed.
Feedback
Please don't edit this wiki page! For feedback and discussions people can use the forum at blender.org instead. Link: http://www.blender.org/forum/viewtopic.php?t=20043
Thanks!
Ton Roosendaal
ton at blender.org