「利用者:Sculptorjim/Game Engine/Logic/Actuators/Visibility」の版間の差分

提供: wiki
移動先: 案内検索
 
(1版 をインポートしました)
 
(相違点なし)

2018年6月29日 (金) 04:51時点における最新版


Visibility Actuator

The Visibility actuator allows the user to change the visibility of objects during runtime.

Visibility actuator

See Actuator Common Options for common options.

Special Options:

Visible
Toggle checkbox to toggle visibility
Occlusion
Toggle checkbox to toggle occlusion. Must be initialised from the Physics tab.
Children
Toggle checkbox to toggle recursive setting - will set visibility / occlusion state to all child objects, children of children (recursively)


Usage Notes

Level of Detail (LOD) control is a technique for adjusting the complexity of meshes and other objects usually when the distance from the object varies, and sometimes doesn't require a complex mesh. Using the visiblity actuator will save on Rasterizer usage but not on Physics operations, and so is limited in terms of LOD savings. For LOD look at replacing the mesh, but be aware that the logic required can negate the effect of the LOD savings.