「Doc talk:2.6/Manual/Materials/Multiple Materials」の版間の差分
細 (moved Doc talk:2.5/Manual/Materials/Multiple Materials to Doc talk:2.6/Manual/Materials/Multiple Materials) |
細 (1版 をインポートしました) |
(相違点なし)
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2018年6月29日 (金) 04:52時点における最新版
This page talks about assigning materials to vertices, but it appears that the material assignment is to faces, not vertices. Note that the material index property is on the MeshFace object here: http://www.blender.org/documentation/blender_python_api_2_60a_release/bpy.types.MeshFace.html#bpy.types.MeshFace
The MeshVertex object has no materials index (it can have a colour though): http://www.blender.org/documentation/blender_python_api_2_60a_release/bpy.types.MeshVertex.html#bpy.types.MeshVertex
Also, it is not possible to have several halo materials rendered on one mesh. The render picks up only the first material slot.