「利用者:Sculptorjim/Game Engine/Logic/Actuators/Shape Action」の版間の差分

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2018年6月29日 (金) 05:44時点における最新版


Page status (reviewing guidelines)

Text 2.59, needs to be updated to 2.61
Proposed fixes: none

Shape Action Actuator

Shape Action actuator is working with actions that are stored in the shapekeys of the mesh and put together in the shapekey editor.
Shape_Action Actuator (Play option)

Play

A menu which sets the method by which the Shape Action is to be played.
Shape_Action Actuator (Property option)
Property
For as long as the actuator is activated the animation will be controlled by the property assigned in the field replacing Start and End button. The property assigns the frame number.
Loop End
Plays the animation from start to end and then restarts.
Loop Stop
Plays from start to end, only as long as the actuator is activated. When it is not, the animation is paused and continued once the actuator is activated again. When it reaches the end frame, the animation starts over again.
Flipper
Plays from start to end, only as long as the actuator is activated. When it is not, it plays backward back to the start.
Ping Pong
Plays the animation from start to end, next time the actuator is activated it plays from end to start.
Play
play the ipo from start to end, then reset.


Action
defines which action to be used. Note that it is case sensitive, meaning “myaction” is not the same as “MYACTION”.
Continue
makes the action continue from the last frame it was at the last time the actuator was used.
Start Frame
Frame at which the action starts.
End Frame
Frame at which the action ends.
Blendin
Frame count to use for switching actions.
Priority
Execution priority (Range: 0 (highest) to 100 (lowest))
Frame Property
Set the Game Object Property as frame number of shape action.