「利用者:Rking/Doc:2.6/Manual/3D interaction/Transformations/Basics/Rotate」の版間の差分
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2018年6月29日 (金) 05:45時点における最新版
Page status (reviewing guidelines)
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Text
no link to Transform Control
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Rotate
Mode: Object and Edit modes
Hotkey: R
Menu: Object/Mesh/etc. → Transform → Rotate
Description
Pressing R will enter the “rotate” transformation mode where the selected object or data is rotated according to the mouse pointer’s location. This mode uses the angle from the pivot point to the mouse pointer as the angle for rotation, so moving the mouse further from the object/data will give more fine-grained precision (i.e. the mouse movement will affect the rotation less, for the same mouse distance moved).
Options
- R (Trackball)
- Pressing R while already rotating toggles the rotation mode between a single axis rotation (either aligned to the screen or around a certain axis) and a two axis, “trackball” rotation. In “Trackball” mode, the rotation of the object is controlled by both the X and Y location of the mouse pointer, similar to the trackball view rotation mode. This can be a quick way to rotate an object into place, without having to keep changing the view rotation while adjusting. However, it is more difficult to use than the simple rotation.
See the rest of the Manipulation in 3D space section for additional options available within the transformation modes.
TODO
Skewer+Twist (or Bone+Roll)
http://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation#From_the_rotations_to_the_quaternions http://en.wikipedia.org/wiki/Axis-angle_representation http://www.genesis3d.com/~kdtop/Quaternions-UsingToRepresentRotation.htm