「利用者・トーク:Nazg-gul/MaskEditor」の版間の差分
(Created page with "About ZanQdo's comment and the solution you propose. I think, because the transformation apply to the entire spline and not to a single point, it would be better to use: float t...") |
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2018年6月29日 (金) 05:46時点における最新版
About ZanQdo's comment and the solution you propose. I think, because the transformation apply to the entire spline and not to a single point, it would be better to use:
float transform_matrix[3][3];
instead of
float offset[2];
that would permit to fine tune rotation, scaling and possibly shear/skew instead of just an position offset.