「利用者:Vitorbalbio/PythonModifier」の版間の差分
(Created page with "=Overview= This page describe my initial, incomplete proposal for add custom "Python Modifiers" support =Justification= Today we have a lot of flexibility writing tools for bl...") |
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2018年6月29日 (金) 06:08時点における最新版
Overview
This page describe my initial, incomplete proposal for add custom "Python Modifiers" support
Justification
Today we have a lot of flexibility writing tools for blender with the add-on API but many times we want a more interactive and non destructible way to make things in blender. For that goal i'm proposing add support for Custom Python Modifiers in Blender.
UI Mockup
I propose to have a new modifier type named "Python" that will be contained in the Modifiers list.
With that Modifier we can select a Text datablock that will be read. Here's a example of how can be a custom python modifier script:
import bpy
class CustomWave_Modifier(bpy.types.Custom_Modifier):
bl_idname = "md.custom_wave"
bl_label = "Custom Wave Modifier"
scale = IntProperty(0.1)
def execute(self, context, object):
Mesh = object.data:
for face in Mesh.polygons:
for vert in face.vertices:
vert.z = math.sin(scene.frame_current) + vert.x * scale
return Mesh
def Draw(self,context,object):
self.layout.label("Custom Wave")
self.layout.prop(self,"scale")
return {'FINISHED'}
def register():
bpy.ops.EnableModifier(CustomWave_Modifier)
Codding
I Already added a new python Modifier and Python Modifier type data