「Dev:Ref/Release Notes/2.58/Bug Fixes」の版間の差分
< Dev:Ref | Release Notes | 2.58
(→Blender 2.58: Bug Fixes) |
細 (1版 をインポートしました) |
(相違点なし)
|
2018年6月29日 (金) 06:16時点における最新版
目次
Blender 2.58: Bug Fixes
Rendering:
- World starfield generation would hang - #27174, R36349
- General error in coderivative for orthogonal camera. Culprit was new bump failing on orthogonal cameras - #27492, R36987
- Stamp text would not display some lower lines - #27221, R36390
- Renderslot missing - #27285, R36503
- Fix memory leak caused by re-making mipmaps - R36569
- fix for DDS textures in DXT1n format - patch #21590: R36541,R36546
- Support for rendering local view camera has been added back - R36384
- Fixed: Volume Material Density Inaccuracy - #27438, 37227
- Displacement mapping did not do linear interpolation between pixels, causing render artefacts. - #27081, R37342
- Fixed: Scene's render.filepath gets cropped to 159 characters - #27607, 37363
- Fix for: Full Sample AA (FSA) was failing in cases - #27519, R37433
- Fix: bug with bump mapping + reflection texture coordinates + nodes. - #27540, R37453
- Fix: When adding renderlayer nodes in a composite, without having own scene render, the renderlayer nodes were not tagged as changed, causing compositing to give previous result. - #27692, R37669
Compositor/Nodes:
- Fix: RGB color node supports to set alpha too but never put alpha in the output - #27305, R36598
- Fix: color key hue flipping error (composite node) - #27510, R37051
- Fix: socket connection issue with node groups not working right - #27511, R37054
- Fix: group nodes with a linked datablock that was missing would crash - #27309, R37106
- Fix: Scaling in compositor down to 1 pixel size crashed Gaussian blur. - #27601, R37318
- Fix for compositor round math node not working correctly - R37292
- Node editor: collapsed node did not allow sizing it using the right hand side grab thingamabobs. - #27105, R37409
Display/Viewport:
- GLSL color management + vertex color was not working right - #26697, R36443
- GLSL diffuse/specular was not clamping negative values - #26807, R36444
- Missing 3d view updates when editing GLSL material nodes - #27098, R36439
- Fix: GLSL filter uniform variable not set for group instance. - #27635, R37446
- Fix: reflection texture coordinates + nodes not working right in GLSL - #27703, R37655
- Fix: crash drawing zero length motion paths - R37671
Tools:
- Crash fix when removing IK constraints - #26920, R36473
- Skeleton Sketching - Unclear UI for converting sketches into bones - #25886, R37006
- Empty proxy did not maintain draw type and size - R36449
- Creating a new UV layer in edit mode failed to copy previous one - #27176, R36350
- When The FONT object is blank, the dimensions are calculated wrong - #27346, R36579
- "Make single user Material+Tex" does not work for textures - #27443, R36822
- Missing Live LSCM Update after Aligning of pinned vertices - #27198, R36376
- Copy Mirrored UV Coords missing the reverse option - #27199, R36379
- UV unwrap was stretching - #27164, R36348
- Create new shapekey on lattice was always adding the mixed shape - #27485, R36906
- adding shape keys now creates shapes from base mesh instead of from the current shape mix - R36692
- Fix for difficulty selecting bones with boneshapes enabled and some bones made un-selectable - #27194, R36367
- Extrude Repeat Mesh does not have options - #27224, R36397
- Translation constraint was broken - #27333, R36806
- Transforming with the center point directly on the view location would fail when constraining the axis - #27057, R36378
- Bezier control points move incorrectly - #27217, R36573
- fcurve/boolean evaluation, values below zero are no longer evaluated to true - R36903
- converting grease pencil now works in the camera view - R36765
- loopcut now follows "Release confirms" user preference - R36491
- Flymode moving the camera or its root-parent is now a preference- #27459, R36824
- Fix: Linked object (camera) should not be able to set position by using camera to view operator - #27557, R37091
- Fix: vertex groups could have duplicate names set - #27554, R37199
- Fix Mirror Shapekey and Mirror vertex Group not working for Lattice. - #27572, R37239
- Fix for incorrect edge slide snapping - R37294
- Fix vertex group copy to selected when some objects had no vertex groups R37302
- Fix P key for setting playback range is clamped to > 0. - #27586, R37315
- Fixed: Box select of mesh object disabled or translated due to curve object - #27615, R37327
- Ending localview was not updating layers correctly - #27136, R37370
- Fix: non-active object in weight paint mode does not free memory. - #27594, R37448
- Fix: Script error for UVs->Copy Mirrored UV coords - #27707, R37685
Sculpt/Painting:
- Going into sculpt mode could crash - #27271, R36464
- Texture paint face selection mask did not work on multires - #27230, R36432
- face mask selection in texture paint mode was broken since 2.4x - R36440
- Fix: Sculpt data is lost after editing base mesh - #27539, R37087
- Fix Color picker fails with a very small brush - #27559, R37242
- Fix projection painting on float images, added color correction and improved speed. - R37276
- Fix for float projection painting, now updating correctly. - R37276
- Select vertex groups under the cursor in weight paint mode was missing from 2.4x- #27479, R36891
- Fix: the radial control would fail, in sculpt mode, to set size if object-space sizing was enabled - R36975
- Fix: Sculpt and Paint undo steps kept hanging in the sculpt/paint modes. - #27573, R37473
Modifiers:
- Crash fix for edge split with certain topologies - #27266, R36455
- Wave modifier falloff was incorrect compared with 2.4x - #27186, R36361
- boolean intersects would give invalid results with no intersection - #27392, R37005
- Armature multimodifier was not working in edit mode - #27480, R36913
- Fix: vertex parenting not working with constructive modifiers. - #27654, R37503
Physics/Simulation:
- Fix: particle Instance modifier does not work correctly with Hair Dynamics. - #27461, R37116
- Keyed physics did not work properly if the first key was not the keyed particle system itself - R37430
- Subframes cause dampened particles to behave differently - #27294, R36504
- Fix: crash with point density texture when using particle age/velocity fallof for object vertices - #27241, R37103
- One particle could be generated twice at vertex - #27131, R36701
- Fix: Hair Combing intersects emitter when combed fast - #26939, R37693
Library System:
- Make Proxy ignored group offset - #26727, R36375, R36456
- Appending armatures with custom bone shapes brings no custom objects into scene.. impossible to edit - #27437, R36810
- Append objects with linked materials disappeared after save when linking in files to an unsaved blend file, make all library paths absolute - #27405, R36735
- Used light groups did not get linked in with materials automatically - #27465, R36914
- Appending could crash with preview enabled - #27158, R36757
- Fix f-curve generator modifier file read missed endian switch - #27541, R37073
Python Scripting:
For a comprehensive list of api changes see the api changelog
- Support for adding copies of existing drivers to other animdata blocks via PyAPI/RNA - R36342
- Support for dynamic items in bpy.props.EnumProperty(), the items keyword argument can optionally be a function rather then a list - R36928
- Loading data with bpy.data.libraries.load(), now swaps out the strings in the list to load with the actual datablocks - R36869
- Fix WindowManager.invoke_search_popup() crashes blender and does not work - #27324, R36548
- 3 problems: crash and enum "REGION" not found in ('VERTS') - #27035, R36741,R36743
- screenshot operator can now be executed directly, python can screenshot with: bpy.ops.screen.screenshot(filepath="some_image.png") - R36770
- Fixed: Python interactive console incorrect autocompleation - #27495, R37358
- Fix: Python: crash assigning a 'set' to an array - #27681, R37575
- Fix: Python memory leak converting ID Property groups to dictionaries - R37581
- Fix: Memory leaks when creating popup window - #26621, R37589
Game Engine:
- Crash when physics constraint is defined on non-active objects - #26775, R37026
- Fix for broken embedded game engine viewport when not using letterboxing - R36964
- No material rendered differently in View3D compared to the game engine - #27414, R36723
- fix for Object Color in BGE - patch #27133, R36543
- Python API: PhysicsConstraints ID was cast to an int on 64bit systems - #26753, R36970
- Fix: audaspace not playing files in blenderplayer - #27562, R37110
- Fix: Replace mesh for gfx in "Edit Object" actuator acted illogically + other booleans that are flipped - #27556, R37117
- Python Controller, Clear "Script" when setting Script Controller mode to "Module" - R37427
- Support for anti-aliasing and embedding for blenderplayer on windows - R36470
Sequencer (Video Editor):
- Crash fix for large M4V - #27353, R36717
- Strobe setting did not work with effect strip - #27422, R36734
- Some settings of adjustment layers were not functional - #27421, R36734
- Sequencer strips.elements was broken when strip was trimmed - R36909
- Fix: effect sequence strips could have negative lengths, crashing with animated opacity #27568, R37172
- Fix: Weird results when animating opacity on (color) strip - #27553, R37090
- Fix sequencer effect transform resulting in overlapping strips - R37299
- Fix: Transforming sequencer effects strips crashes - #27671, 37550
- Fix: Add effect strip ignore channel argument - #27700, R37654
Interface:
- 2D view panning and zooming is now fully keymappable - #27181, R36643
- Shaded checkbox is not working - #27160, R36465
- Menus disappear particle edit mode wireframe draw - #27257, R36441
- Added missing seed button for halo materials - #27243, R36430
- Text editor "Find" does not locate words - #27319, R36539
- Tooltip text renders incorrectly - #27218, R36463
- *Invalid Path* in all "operator presets" dropdowns - #27148, R36448
- Global Pivot Option was not functional - #27268, R36462
- Manipulator in particle mode does not work - #27142, R36703
- Crash on image editor after loading exr images - #27478, R36895
- Crashes with some high-res image thumbnail generation skip generating thumbs for images over 100mb - #27203, R36433
- StringProperty with sub_type of FILE_PATH not updated correctly from icon - #26618, R36827
- Fix menus getting closed too quick when moving mouse not exactly towards them, noticeable for the vertex groups or material slot utility menus - R36769
- view/camera/set active object as camera sometimes "disabled" in gui (grayed out) - #27193, R36366
- uvedit mesh selection sync did not handle click / shift+click for switching selection modes in the header - #27165, R36436
- uiItemsFullEnumO: operator missing srna - #27304, R36508
- Texture preview fails when path to custom brush icon is set - #26590, R36345
- Fix direction properties not showing the right direction editing widget - R36771
- improved image sequence usability by displaying the requested frame even if it cannot load - R36413
- Image Editor toolbox menu has been removed (was an experiment and not in any other space) - R36435
- Undo history added back, hotkey alt+ctrl+z (alt+apple+z for mac) - R37185
- Popup menus now scroll when they dont fit in the screen - R37185
- Interface DPI now scaled the entire UI - R37185
- Avoid accidentally hideing headers (such as the file menu), when the header takes up the entire space - R37203
- Fix: Manual save kills actual .blend file if disk space is low - #27410, R37098
- Fix: export key configuration gave error when trying to export properties from an unknown (e.g. removed) operator. - #27490, R37075
- Fix: texture node editor header was still showing texture datablock selector even if there is no active texture slot or node, now it's disabled in that case. - #27550, R37078
- Fix: resetting default values on buttons: shortcut key changed from numpad 0 to delete, fix missing undo push - R37043
- Fix for crash opening the file selector twice with multiple windows open - R37232
- Fix keymap items created in python being added with the python operator names instead of the internal names. R37249
- Fix for small button values displaying as zero - R37286, R37289
- Fixed: Operator redo: F6 menu did not work for macros yet - #26886, R37339
- Fixed: Turning off all OpenGL lamps gives strange behavior - #27627, R37373
- Theme color fix for button type "Value slider". On text editing mode, the selected part of the text was invisible. - #27138, R37407
- Fix: Color sliders greater then 1.0 dont show their ratios correctly - #27673, R37543
- Fix: texture space panel was missing for curve & metaballs - #27660, R37592
- Crash when closing new render window with render error message showing in the main window - #27522, R37022
Collada:
- Fix: light quadratic attenuation exported wrong - #27463, R37454
- Fix: crash on collada import if input_set is missing - #27474, R37658
- Transparency texture import support - R37662
- Fix: instance_node import incorrectly handled - #26821, R37663
- Fix: Collada incorrect names/ids on import - #26912, R37664
System:
- Fix crash with load/save on Mac, on files that close & open a window when loading them - #26728, R36840
- Pasting long text crashes blender (Windows) - #27359, R36645
- Command window was not opening (Windows) - #26981, R36426
- Zoom not working after startup (Windows) - #26938, R36426
- Fix crash when opening in Windows, non-latin char in path - #26715, R36507
- Fixed scrolling lists with the mousewheel for some X11 windowmanagers - R36573
- Various operators were missing with some non-english system languages - #27445, R36912
- Could not import key configuration with systemwide install - #27143, R36460
- Fix: windows uninstaller could remove files unrelated to blender when installing to a folder that already existed. - #27481, R37074
- Fix: Python/Windows issue: "import uuid" results in an error popup - #27666, R37573