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2018年6月29日 (金) 04:38時点における最新版

Shader Editor

I've written a small program to write and test OpenGL shaders on simply geometric models.

The software is a standalone product that has nothing to do with Blender except that I used it to write my "Height to Normal" shader for bump map previewing. I needed to understand how OpenGL shaders are written and used from within OpenGL.

Here's a screen shot of the editor that shows an early version of the "height to normal" shader in action. This shader is used in my bump map preview task.

The OpenGL Shader editor shows an early version of the "height to normal" shader in action. This shader is used in my bump map preview task.