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2018年6月29日 (金) 04:38時点における最新版
Shader Editor
I've written a small program to write and test OpenGL shaders on simply geometric models.
The software is a standalone product that has nothing to do with Blender except that I used it to write my "Height to Normal" shader for bump map previewing. I needed to understand how OpenGL shaders are written and used from within OpenGL.
Here's a screen shot of the editor that shows an early version of the "height to normal" shader in action. This shader is used in my bump map preview task.