「Dev:Ref/Requests/Modifier Proposals」の版間の差分
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2011年6月22日 (水) 05:41時点における版
Modifier Proposals
Sculpt Divide Modifier
This modifier would automatically subdivide the mesh where it's sculpted, so unnecessary subdivisions aren't made where the mesh isn't even sculpted. This Modifier could also be used for the Vertex Paint tools.
Split Modifier
How about a Modifier that would make it easier to split objects into pieces, and animate objects cracking apart? Feature already exists, Ctrl-P to separate sections of a mesh, however this modifier would also fill in the holes so the pieces aren't "hollow".
Cross section modifier
Google Sketchup has a very nice cross section tool, which comes handy when creating buildings with furniture or FPS maps. See a demonstration here: [1]
Currently the boolean tools will treat closed meshes like solids, but cross section should treat them as hollow objects.
Another problem is that boolean modifiers take a lot of time to compute, on the other hand cross section doesn't have to be very accurate as it will not be in the final render. No need to compute cross section for small triangles, as they can simply be culled. (I mean it would be modifier that doesn't actually modify the mesh, only the preview image.)