「利用者:Svbrand/GSoC-2011-DesignDoc」の版間の差分
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2018年6月29日 (金) 04:44時点における最新版
This are the design documents which proposes the new logic editor for the Blender Game Engine. It is still a work in progress.
目次
Technical Document
http://wiki.blender.org/index.php/File:Dev-GSoC2011NodeEngineTechnicalDesign-V0.2.doc#file
http://wiki.blender.org/index.php/File:Dev-GSoC2011NodeEngineTechnicalDesign-V0.1Doc.doc#file
Language Definition Document
ファイル:Dev-GSoC2011NodeEngineLanguageDesignPaper-V0.8.pdf
ファイル:Dev-GSoC2011NodeEngineLanguageDesignPaper-V0.7.pdf
Proof of Concept
ファイル:Dev-GSoC2011NodeEngine-ProofOfConcept-V0.7.blend
ファイル:Dev-GSoC2011NodeEngine-ProofOfConcept-V0.6.blend
Proof of Concept Example
ファイル:Dev-GSOC2011NodeEngineExampleNoNodes-v0.1.blend
WIP Proof of Concept Example without any python script, using only logic bricks This is a Four player survival mini game, is designed to be played with two keyboards. Players who gets thrown out of the stage get to control it until another player gets thrown out, but looses a life. Each Player has three lives.
http://dl.dropbox.com/u/18587391/Dev-GSOC2011NodeEngineExampleNodeSimulation-v0.1.blend
WIP Proof of Concept Example using python scripts to simulate graphs and an Entity System, using only logic bricks to simulate nodes. This is a Four player survival mini game, is designed to be played with two keyboards. Players who gets thrown out of the stage get to control it until another player gets thrown out, but looses a life. Each Player has three lives.