「Doc:2.6/Manual/Game Engine/Logic/Actuators/Message」の版間の差分
< Doc:2.6 | Manual | Game Engine | Logic | Actuators
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2012年7月7日 (土) 20:39時点における版
Message Actuator
The Message actuator allows the user to send data across a scene, and between scenes themselves.
See Actuator Common Options for common options.
Special Options:
- To
- Object to broadcast to. Leave blank if broadcast to all (or sending to another scene).
- Subject
- Subject of message. Useful if sending certain types of message, such as "end-game", to a message sensor listening for "end game"->AND->Quit Game actuator
- Body
- Body of message sent (only read by Python*).
- Text
-
- User specified text in body.
- Property
-
- User specified property.
- Usage Notes
You can use the Message Actuator to send data, such as scores to other objects, or even across scenes! (alternatively use bge.logic.globalDict).