「利用者:Pjoe/Startup Weekend 3D」の版間の差分
< 利用者:Pjoe
(相違点なし)
|
2011年12月30日 (金) 18:19時点における版
Startup Weekend 3D CPH 2012
- When: 2012? (Friday afternoon to Sunday evening)
- Where: Nokia CPH Campus?
Presentations before main event
Blender and Unity for Product Visualization
- Modeling for real-time graphics with Blender
- Polygon modeling from reference photos
- Basic sculpting
- Dealing with polygon count restrictions
- Baking normal maps, etc.
- Exporting to Unity and deploying on a website
Blender and Unity for Software Developers
- Scripting Blender with python
- Generate procedural content from python scripts
- Quickly add your own features to Blender
- Add extra info (tagging) for later import in Unity AssetPostprocessor.
- Creating interaction in Unity with C# and .NET (mono)
Blender and Unity for User Interface Designers?
Other Ideas for Presentations
New and shiny stuff
- Blender Cycles: New render engine with GPU support and realtime feedback
- Unity Substances: cool procedural dynamic textures.
Blender
- Using rigify (auto-rig) to quickly rig and animate characters for games
- Rigging, skinning and animating a character with rigify
- Possible character to use: Game Sintel, pjoe's Captain
- Exporting character and animation to Unity
- Make game assets with sculpting and baking (normal maps, ao, etc)
- Modeling, sculpting and texturing a simple game asset
- Possible asset: rock, barrel, bench
- Bake maps (normals, ao, etc.), export into Unity
Unity
- Importing assets from blender (skinned meshes, setting up mats/textures)
Development environments
- Compiling Blender
- Unity coding/scripting