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2014年9月27日 (土) 06:46時点における版
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IK Solver Constraint
The Inverse Kinematics constraint implements the inverse kinematics armature posing technique. Hence, it is only available for bones. To quickly create an IK constraint with a target, select a bone in pose mode, and press ⇧ Shift I.
This constraint is fully documented in the inverse kinematics page of the rigging chapter.
Options
- Target
- Must be an armature
- Bone
- A bone in the armature
- Pole Target
- Object for pole rotation
- Iterations
- Maximum number of solving iterations
- Chain Length
- How many bones are included in the IK effect. Set to 0 to include all bones
- Use Tail
- Include bone's tail as last element in chain
- Stretch
- Enable IK stretching
- Weight
-
- Position
- For Tree-IK: Weight of position control for this target
- Rotation
- Chain follow rotation of target