「Doc:2.6/Manual/Game Engine/Logic/Object type/Soft body」の版間の差分

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2011年12月16日 (金) 21:50時点における版

Soft Body

Physical object, deforms on collision.


Settings

Actor
See Here
Ghost
See Here
Invisible
See Here

Attributes

Mass
See Here
Welding
Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates).
Position Iterations
Position solver iterations. Increase for more accuracy.
Linear Stiffness
Linear stiffness of the soft body links.
Friction
Dynamic Friction.
Margin
Collision margin for soft body. Small value makes the algorithm unstable.
Bending Constraints
Enable bending constraints.
Shape Match
Enable soft body shape matching goal, specified by a Threshold value.

Cluster Collision

Rigid to Soft Body
Enable cluster collision between soft and rigid body.
Soft to Soft Body
Enable cluster collision between soft and soft body.
Iterations
Specify the number of cluster iterations.

Collision Bounds

See Here.